# characters

id: d077e55c-3ee1-4dca-925f-927be0de7568
name: realistic_woman
hard_prohibitions: []
created_at: 2026-02-16T05:03:38.441253+00:00
updated_at: 2026-02-16T05:13:27.881018+00:00
physical_description:
A photorealistic young woman in her late 20s with shoulder-length dark brown wavy hair, warm olive skin tone, and deep brown eyes with naturally thick eyebrows. She has a soft oval face with high cheekbones, a small nose, and full lips with a natural pink tone. She is wearing a fitted cream-colored knit sweater and dark blue high-waisted jeans. She has a slender, athletic build with natural proportions. No heavy makeup — just a natural, minimal look with slight under-eye circles suggesting tiredness. Small gold hoop earrings. No tattoos, no piercings other than ears.

style_keywords:
["photorealistic", "cinematic realism", "natural lighting", "shallow depth of field", "film grain", "8K detail", "shot on Sony A7IV"]

negative_keywords:
["cartoon", "anime", "3D render", "CGI", "plastic skin", "overly smooth", "AI artifacts", "watermark", "text", "low quality"]

camera_settings:
Medium or medium-close shot, eye-level camera, 50mm lens equivalent, shallow depth of field, consistent framing across all scenes

lighting_settings:
Natural ambient lighting matching the environment, soft shadows, warm color temperature, subtle rim light, cinematic color grading

pose_rule:
The character's POSE, BODY POSITION, and GESTURE MUST change per scene to match the script. Expressions should reflect the emotional state of the scene. DO NOT keep a neutral standing pose unless the script explicitly implies it.

environment_rule:
Infer the environment directly from the script. Place the character naturally inside that environment. Environment must be realistic and context-appropriate with natural depth and background blur.

thumbnail_path:
/home/gabslocked/Desktop/Projetos/Images/video_automation/data/thumbnails/d077e55c-3ee1-4dca-925f-927be0de7568.png


id: 8956a81f-5140-4c6a-b884-8bba7f3eeb54
name: skeleton
created_at: 2026-02-16T05:03:38.444555+00:00
updated_at: 2026-02-19T23:11:29.156056+00:00
physical_description:
A full-body photorealistic humanoid character whose entire outer body is made of a FULLY TRANSPARENT, CRYSTAL-CLEAR glass-like shell in the shape of a human silhouette. This transparent shell has ZERO opacity — it is NOT grey, NOT frosted, NOT milky, NOT skin-colored, NOT flesh-toned. It is COMPLETELY SEE-THROUGH like clear glass or transparent crystal, with only subtle light refractions and specular highlights on its surface edges to define its shape.

THROUGH this fully transparent shell, the complete internal SKELETON is clearly and fully visible from head to toe:
- Ivory-white / pale warm beige bones
- Smooth, clean, medical-grade bone surfaces
- Full anatomical accuracy: skull, cervical vertebrae, clavicles, rib cage, sternum, spine, pelvis, femurs, tibias, fibulas, phalanges, metatarsals, carpals, and all joints
- Every bone articulation, vertebra, and joint is visible and correct

HEAD — CRITICAL:
The head is a FULLY EXPOSED HUMAN SKULL with NO skin, NO flesh, NO face, NO grey covering, NO human features over it. The skull surface is bare ivory-white bone — completely exposed. Inside the skull's eye sockets: TWO REALISTIC HUMAN EYEBALLS are floating, clearly visible. Each eyeball has: bright vivid YELLOW iris, round dark pupil at center, white sclera. The eyeballs must be FULLY RENDERED, DETAILED, and CLEARLY VISIBLE — not empty sockets, not black holes, not dots. The jaw is intact with smooth cranium, visible upper and lower teeth rows. Expression: neutral, slightly vacant, calm.

The overall visual style is: High-end medical visualization meets cinematic realism. Clean, clinical, modern, premium. The character must look like a transparent glass sculpture of a human with a perfect skeleton inside and two vivid yellow eyes floating in the skull.

style_keywords:
["photorealistic", "cinematic realism", "high-end medical visualization", "clean", "clinical", "modern", "premium", "8K detail", "ray-traced lighting"]

negative_keywords:
["horror", "zombie", "cartoon", "decayed", "stylized", "exaggerated", "anime", "low quality", "blurry", "watermark"]

hard_prohibitions:
["Grey skin, pale skin, translucent skin, or any human skin texture on the body", "A human face, nose, lips, cheeks, ears, or any facial features over the skull", "Empty black eye sockets \u2014 eyes MUST be present and detailed", "Missing or incomplete eyeballs", "A frosted, milky, opaque, or semi-opaque outer shell", "Muscles, tendons, veins, or organs UNLESS specified in Anatomical Highlight", "Any horror, decay, cracks, or damage on bones", "Cartoon or stylized rendering", "Translucent, see-through, or X-ray clothing that shows bones underneath - ALL clothing must be 100% OPAQUE", "Generic colored glow instead of real anatomical structures", "Gore, wounds, decomposition, or blood", "Children with detailed facial features or body details"]

camera_settings:
Medium or medium-wide shots for general scenes. Close-up or macro shots when highlighting anatomical areas. Eye-level or chest-level camera for regular scenes. Slight low-angle for moments of struggle or climax. Slight high-angle for moments of vulnerability or introspection. No extreme angles. Vary framing intentionally across scenes to support the narrative rhythm.

lighting_settings:
Real-world lighting matching the environment. Natural shadows cast by the character onto the environment. The transparent glass outer shell must show: light refraction along edges, subtle caustic highlights, specular gloss on the surface contour — making it read as CLEAR TRANSPARENT GLASS, not skin. The skeleton inside must be LIT from the environment light, creating depth and dimension within the glass shell. The yellow eyeballs must catch light and reflect it subtly — they must always be luminous and clearly visible. Anatomical highlight glow must interact naturally with surrounding lighting. Photorealistic cinematic realism. Clean medical look. NOT stylized. NOT exaggerated.

pose_rule:
🚨 GOLDEN RULE: THE CHARACTER MUST ALWAYS BE DOING SOMETHING 🚨

NEVER generate a static neutral pose. EVERY scene must show the character ACTIVELY PERFORMING an action.

MANDATORY ACTION VERBS (the character must be caught MID-ACTION):
- LIFTING, CARRYING, DRAGGING, PUSHING, PULLING, CLIMBING, GRIPPING
- RUNNING, SPRINTING, STUMBLING, CRAWLING, JUMPING, FALLING, ROLLING
- FIGHTING, STRIKING, BLOCKING, AIMING, SHOOTING, DEFENDING, ESCAPING
- EATING, DRINKING, CHEWING, EXAMINING, SEARCHING, BREAKING, BUILDING
- RECOILING, TREMBLING, COLLAPSING, REACHING, CLUTCHING, EMBRACING

CONTEXT → DYNAMIC ACTION MAPPING:
- Fear/Alert: CROUCHING behind cover, head low, eyes scanning, muscles tensed
- Running/Escape: MID-SPRINT with 30° lean, one leg extended, arms pumping
- Physical effort: LIFTING heavy object, muscles bulging, strain visible
- Shock/Horror: RECOILING backward, hands flying up, spine arching
- Determination: ADVANCING aggressively, fists clenched, chin low
- Exhaustion: COLLAPSED against wall, chest heaving, limbs limp
- Hunger: EATING voraciously, jaw working, food in hands
- Pain: BENT OVER clutching affected area, grimacing
- Fighting: MID-PUNCH or MID-KICK with limb extended, impact moment
- Death: FALLING or COLLAPSED asymmetrically on ground

❌ FORBIDDEN STATIC POSES:
- Standing neutrally facing camera
- Standing with arms at sides
- Standing 'looking at' something without action
- Any pose where character is NOT actively doing something

✅ EVERY IMAGE MUST SHOW:
- A specific ACTION VERB in progress (not completed, not about to start)
- Body parts in motion or tension
- Interaction with environment or objects

NEVER repeat identical poses in consecutive scenes.

environment_rule:
For EACH scene: Infer the environment directly from the script. Place the skeleton character naturally inside that environment. Environment must be realistic and context-appropriate. Examples: Bedroom → skeleton sitting or lying on bed, Office → skeleton at desk, Street → skeleton walking, Chair → skeleton slumped, Hospital → skeleton on examination table, Kitchen → skeleton preparing food or holding a glass of water. NO fixed white background unless the script implies a studio or medical lab. Vary environments across scenes to maintain visual dynamism.

clothing_rule:
DEFAULT CLOTHING: Simple dark grey athletic shorts, mid-thigh length, worn cotton fabric. Barefoot.

CRITICAL OPACITY RULE - MANDATORY FOR ALL CLOTHING:
When the character wears ANY clothing (shirt, jacket, pants, hoodie, etc.):
- The clothing MUST be 100% OPAQUE SOLID FABRIC
- The clothing COMPLETELY HIDES the skeleton underneath - NO bones visible through fabric
- NO ribs, NO spine, NO skeletal structure showing through the clothing
- The fabric is REAL, SOLID, NON-TRANSPARENT material like cotton, denim, or wool
- ONLY exposed areas (skull/head, hands, feet, uncovered limbs) show the skeleton
- The clothing hangs and drapes naturally on the body shape

❌ WRONG: Translucent/see-through shirt showing ribs through fabric
❌ WRONG: X-ray effect where bones are visible under clothes
❌ WRONG: Ghostly transparent clothing overlay
✅ CORRECT: Solid opaque shirt that completely covers and hides the torso skeleton
✅ CORRECT: Only the skull, hands, and any exposed skin areas show bone structure

CONTEXTUAL VARIATION: Clothing style and condition follow narrative context:
- Clean/new at the beginning
- Dirty/torn during survival or action
- Faded/worn after prolonged hardship

Always describe clothing in detail: color, fabric type, fit, wear condition. The clothing must look REAL and SOLID.

anatomical_highlight_rules:
Whenever the script mentions a BODY PART, ORGAN, HEALTH CONDITION, PAIN, or PHYSICAL SYMPTOM, that specific body area MUST be visually highlighted INSIDE the transparent body shell. Use distinct COLOR CODING to show the condition:
- PAIN/INFLAMMATION → Pulsing deep red or orange glow emanating from the affected area
- FATIGUE/WEAKNESS → Faded blue-grey desaturation in the affected zone
- BLOCKAGE/TENSION → Dense dark purple or black pressure cloud within the area
- DAMAGE/INJURY → Fractured or cracked bone visualization with amber-red highlight
- HEALING/RECOVERY → Soft golden or green luminescent glow in the area
- NERVE SIGNAL/ACTIVITY → Electric blue or cyan pulse lines radiating from the area
- ORGAN INVOLVEMENT → Semi-transparent organ rendered inside the body with its own color code
The rest of the skeleton remains in its standard ivory/pale beige. The highlight must look MEDICAL and SCIENTIFIC — not stylized or cartoonish.

thumbnail_path:
/home/gabslocked/Desktop/Projetos/Images/video_automation/data/thumbnails/8956a81f-5140-4c6a-b884-8bba7f3eeb54.png


id: 7f596939-3303-42a5-8b33-69a3a67ee74d
name: Koro-sensei
created_at: 2026-02-17T08:30:20.713104+00:00
updated_at: 2026-02-17T08:30:53.518393+00:00
physical_description:
A large round yellow head roughly the size of a basketball, perfectly spherical with smooth matte skin, a wide permanent crescent-shaped grin showing flat white teeth, small beady dark eyes set close together, no visible nose or ears, a short squat body with long flexible yellow tentacle-like arms and legs, approximately 1.8 meters tall, the head is disproportionately large compared to the body

style_keywords:
["anime live-action adaptation", "Japanese classroom setting", "supernatural comedy", "bright saturated yellow", "cheerful menace", "tentacle creature", "academic aesthetic", "playful villain", "Assassination Classroom", "tokusatsu inspired", "absurdist humor", "warm color palette"]

negative_keywords:
["realistic human anatomy", "horror creature", "slimy texture", "dark color palette", "grotesque monster", "scary face", "aggressive expression", "western cartoon style", "chibi", "pixel art", "robotic", "mechanical"]

hard_prohibitions:
["no human skin tone", "no realistic facial features", "no visible muscles or veins on tentacles", "no blood", "no weapons held by character", "no angry or threatening facial expression", "face must always show the signature grin"]

camera_settings:
Medium shot from student desk level looking slightly upward, shallow depth of field with classroom background softly blurred, focal length 50mm equivalent, slight wide angle distortion to emphasize the round head

lighting_settings:
Bright warm overhead fluorescent classroom lighting, even illumination across the yellow skin creating a soft glow effect, no harsh shadows on the face, subtle reflective sheen on the surface of the head, natural daylight from classroom windows mixing with artificial light

pose_rule:
Always standing upright with relaxed confident posture, one tentacle arm raised in a teaching gesture or waving, the other tentacle arm resting naturally at the side or holding chalk, head slightly tilted conveying amusement, body language always casual and unbothered, never in defensive or aggressive stance, always appears to be enjoying himself

environment_rule:
Japanese middle school classroom, dark green chalkboard behind covered in colorful chalk drawings made by students including balloons and kanji characters, fluorescent ceiling lights, standard wooden desks in rows, classroom decorations and student artwork on the walls, slightly cluttered but lively atmosphere

clothing_rule:
Black academic graduation gown draped over the body reaching below the knees, dark red or crimson inner lining visible at the chest opening, a large circular yellow crescent moon brooch or clasp at the collar, black mortarboard graduation cap sitting centered on top of the round head with tassel hanging to one side, no visible shoes as the tentacle feet extend below the gown

anatomical_highlight_rules:
The head surface must be perfectly smooth with a consistent bright yellow matte finish, the grin is wide and stretches across the entire lower half of the face with subtle upward curves at the corners, eyes are small round and dark with a glossy shine suggesting intelligence and mischief, tentacle arms are smooth and flexible with a slightly tapered tip capable of fine motor skills like holding chalk, the body proportion is roughly 40 percent head and 60 percent body, the yellow skin tone must be vibrant saturated and uniform across all exposed areas including head and tentacles

thumbnail_path:
/home/gabslocked/Desktop/Projetos/Images/video_automation/data/thumbnails/7f596939-3303-42a5-8b33-69a3a67ee74d.png


id: 2d5c7dbd-96f0-4cc6-9416-7c516650e2ab
name: Maikon Douglas
physical_description: Mendigao leproso com a pele enverrugada
style_keywords: ["cinematic"]
negative_keywords: ["cartoon"]
hard_prohibitions: ["nudity", "gore"]
created_at: 2026-02-17T08:37:22.405872+00:00
updated_at: 2026-02-17T08:37:34.718640+00:00
thumbnail_path:
/home/gabslocked/Desktop/Projetos/Images/video_automation/data/thumbnails/2d5c7dbd-96f0-4cc6-9416-7c516650e2ab.png


# videos

project_id: 9f197769-06ef-4c0e-bda8-cfe6e057ef27
status: generated
created_at: 2026-02-19T07:46:02.213981+00:00
updated_at: 2026-02-19T07:50:32.818388+00:00
video_prompt:
Slow motion door opening with dramatic lighting reveal, camera pushing forward steadily, yellow silhouette emerging from blue backlit hallway, creating tension and curiosity, smooth cinematic movement.

file_path:
/home/gabslocked/Desktop/Projetos/Images/video_automation/output/9f197769-06ef-4c0e-bda8-cfe6e057ef27/assets/frame_01.mp4


project_id: 9f197769-06ef-4c0e-bda8-cfe6e057ef27
status: generated
created_at: 2026-02-19T07:46:44.655859+00:00
updated_at: 2026-02-19T07:52:13.479801+00:00
video_prompt:
Extreme close-up of chalk moving at impossible speed across blackboard, light trails and motion blur, chalk dust floating like stars, subtle zoom emphasizing the supernatural speed, frenetic energy.

file_path:
/home/gabslocked/Desktop/Projetos/Images/video_automation/output/9f197769-06ef-4c0e-bda8-cfe6e057ef27/assets/frame_02.mp4


project_id: 9f197769-06ef-4c0e-bda8-cfe6e057ef27
status: generated
created_at: 2026-02-19T07:53:58.234841+00:00
updated_at: 2026-02-19T07:53:58.234841+00:00
video_prompt:
High angle crane shot rising to reveal full classroom with thirty armed students in military formation, weapons gleaming under fluorescent lights, tense atmosphere of military operation, symmetrical framing.

file_path:
/home/gabslocked/Desktop/Projetos/Images/video_automation/output/9f197769-06ef-4c0e-bda8-cfe6e057ef27/assets/frame_04.mp4


project_id: ad07215f-f6c4-458c-bfe8-92e6c4ef9281
status: generated
created_at: 2026-02-19T08:07:58.584490+00:00
updated_at: 2026-02-19T08:07:58.584490+00:00
video_prompt:
Dolly back in slow motion as chair flies past the skull, minimal head tilt, no flinch, chair whooshing sound stretched and deepened, suspended dust particles, dramatic lighting, cold calculated precision, explosive violence contrasted with supernatural calm.

file_path:
/home/gabslocked/Desktop/Projetos/Images/video_automation/output/ad07215f-f6c4-458c-bfe8-92e6c4ef9281/assets/frame_04.mp4


project_id: 18855e57-0616-4c4d-9ac3-9e09ea51869a
status: generated
created_at: 2026-02-19T08:11:45.614048+00:00
updated_at: 2026-02-19T08:13:15.788988+00:00
video_prompt:
Extreme close-up subtly zooming in on young calloused hands striking flint stones together, golden spark explosion illuminating concentrated face, body leaning forward protectively, night darkness at cave entrance, primitive stone circle visible, dramatic spark lighting, cinematic color grading, photorealistic detail.

file_path:
/home/gabslocked/Desktop/Projetos/Images/video_automation/output/18855e57-0616-4c4d-9ac3-9e09ea51869a/assets/frame_05.mp4


project_id: 6df4bc54-5ff0-4778-8b42-cabcd7e23e49
status: generated
created_at: 2026-02-19T21:31:44.145440+00:00
updated_at: 2026-02-19T21:31:44.145440+00:00
video_prompt:
The character remains seated with minimal movement, hands pressed against skull with sustained pressure showing finger flexor engagement, the yellow eyes slowly blink once at 1.2 seconds with eyelid muscles contracting, head makes a subtle 5-degree downward tilt from 1.5-2.0 seconds driven by neck flexor tension, shoulders rise slightly with a shallow breath showing intercostal expansion at 2.5 seconds then fall back to slumped position, the spine maintains its curved posture with erector spinae in lengthened passive state, dust particles continue floating through the light shafts undisturbed, the overall stillness conveys existential emptiness and complete loss of direction.

file_path:
/home/gabslocked/Desktop/Projetos/Images/video_automation/output/6df4bc54-5ff0-4778-8b42-cabcd7e23e49/assets/frame_02.mp4


